So, July turned out to be a far busier month than expected on various fronts, but also wholly unproductive in terms of Plunder Pups progress. Looking back at it, I'm not sure I've experienced a month in my life that has just vanished so quickly like that. I already knew that the first two or so weeks were going to be chock full of non-Plunder Pups-related work, but I wasn't expecting to be knocked on my ass with a sickness from Splendour (though really... how could I not have?). I'm still battling the remnants of a cold, but for the most part I've recovered and shouldn't have any problems getting back to work on my game.
So, here I am, a month from the release of ver. 0.2.0 and... Not much progress has been made toward the final release. In fact, I didn't touch the project for almost exactly a month. Which makes my situation a little dire! I would've preferred having a bit more time to polish the game, but as it stands, I still want to avoid falling into a situation where I'm working on Plunder Pups forever. Therefore, I'm imposing the final deadline on myself: Sunday 3rd of September, version 1.0.0. will be released, and besides tweaks later on, I'll be done with Plunder Pups.
This gives me four full weeks to work on the game, and should be more than enough time to bang out all the priority issues that I've collated. This includes a number of things that I both want to do/fix and also think are worth doing/fixing in the grand scheme of things. As time whittles away, I'll likely have to scrutinize each member of the list to ensure I'm actually doing what's best for the final product. Currently, I've been working on sound, which I've neglected for the longest time now (which is very odd... considering I'm a sound designer...). That's been going less than successful due to my inexperience with FMOD and the complete lack of documentation, but I'll find a way.
There's a lot more I want to write about, like moving forward after Plunder Pups and what I hope to achieve in the next half a year, but truthfully that can wait until later on. Right now it's time to work! (And actually pack some stuff because I'm going to Melbourne for a night... Oops...)
Until next time!
- Harrison Short