Harrison Short

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Future Plans into 2018

So I've taken a week off (maybe a little longer...) from doing any work after Plunder Pups was released to just destress, chill out and try to plan out my next moves. I'm not sure what the rest of 2017 really has in store for me, as I'll be trying to work my casual job more in an effort to save for things like my trip to America, a couple of trips to Melbourne (GCAP!) and maybe a new iPhone! However, here's the general gist of what I want to spend my time doing:


Play some damn games...

When I'm working intensely on a project, or other necessary work back when I was in university, I get myself into this mindset in which I only work on that thing. Sure, I procrastinate by sitting around on my laptop not actually doing the work, watching YouTube videos or mindlessly increasing my useless knowledge on Wikipedia... But I still don't pull myself out of this workspace. This is probably something I need to work myself out of in future, but it's not as if I don't have any leisure time. Instead, I go out with friends to unwind.

As such, towards the end of Plunder Pups I didn't touch any games, and I want to start getting back into them, firstly by finishing Zelda: BOTW, and then going onto play games like Silver Grapple, Mass Effect Andromeda and Bayonetta. If I knocked these out quickly, I could move further into my backlog, but I think it's highly unlikely.


Get back into music production...

One thing I took away from Plunder Pups was that I neglected sound and music production for almost 6 months. The suite of sounds was lacking and the game didn't feature original music. I want to get back into music production in a big way, really taking the time to teach myself the ins and outs of Ableton that I haven't learned in the past. One of the first pieces I want to aim to make will be a replacement for the music in Plunder Pups. Then I want to work on finding a unique sound, something that may amalgamate my various inspirations, as well as adding my own personal emotive and cultural element to the music. 


Further my brand...

I added my branding, Red Chung, to Plunder Pups, but didn't really flesh it out, as it was an afterthought in the final weeks of development. Red Chung is intended to be the branding for my future creative pursuits, whether it's music production, solo game development or possibly art down the road. Red Chung comes from two of my three middle names, so it's something uniquely personal to me, and I've always looked up to those who have a really strong overarching brand that ties all their work together (Odd Future instantly springs to mind).


Game development...

Of course, why would I be here without this topic? There are still a few things I want to fix up in Plunder Pups, but in terms of game development, I'm actually more keen to get another project going rather than fix these issues. In the not-too-distance future, I want to take some time to bang out some ideas and then get some quick prototypes going to see what is the most fun and the most viable going forward. I already have a couple of ideas, and I've got a few parameters in mind:

  • must be for mobile - Android currently, iOS down the line
  • must be simple - I want to get the game mostly done in one or two months, with support continuing past this time frame
  • can't be art-heavy - I'm not an artist and I doubt I could coax anyone onto the project as I'm mostly unproven
  • I want it to be financially viable - it doesn't have to make money, but I want to actually properly publish the game to app stores. This might mean that the game needs to be of a standard that people would be willing to pay a dollar for, maybe the game needs to have leeway for microtransactions, or the game needs to have advertisements integrated. Regardless, this is a BIG point, as I can't continue to "gain experience developing" for free.

While I want to take care of some other other points above first, I'm almost inclined to really get this planning phase out of the way and have something tangible, as it would be good to show things to people at GCAP this year. Not completely necessary, but could work as a good ice breaker and networking opportunity.

So, that's about my plans for the next few months! Whether that really pans out is another question, but at least I've got some things to keep me occupied into early next year. Thanks for reading!

- Harrison Short