Harrison Short

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Game jam session and subsequent progress

Over the past week I've actually made some decent progress on Plunder Pups! That mostly started on Saturday at the aforementioned game jamming session. This turned out to be a lot more casual than first expected, which I liked more than being in a mode of "must work," to be completely honest. As such, while a couple of my friends decided to start a new project (that didn't see too much progress made on anyway, ahahaha), I continued work on my project. 

Over the past week, since releasing v. 0.1.0 of Plunder Pups, I've done the following:

  • Made the game's RuleSystem a Singleton
  • Added the ability to change the game's time limit
  • Started work on a split-screen system and adapted various systems to work in multiplayer and single-player modes
  • Began adding controller support

At the moment I have about 7 days off, just as a way to reward myself around my birthday! So I plan to be working on the game in my spare time, as well as trying to finish Zelda and giving myself some time to play Playunknown's Battlegrounds, which I've just bought! I plan to try to finish controller support and begin work on AI behavioural states this week (if I can find my damn wired Xbox 360 controllers...).

Thanks for reading!

Harrison Short